Character Name
ID: CHAR_
Filling guide
- File and ID naming:
CHAR_<SURNAME>_<GIVEN_NAME>(surname first), e.g.CHAR_ANDERSON_BOB.md/CHAR_ANDERSON_BOB. Keep compound surnames together, e.g.CHAR_LE_BLANC_LOUISE.- Minimal (background NPC): Classification + Drives + Personality + 2–3 Behavioral Rules
- Standard (supporting character): + Skills + Resources + Relationships
- Full (major character): + History + Current Activities + Quotes & Notes
- Delete this block when done.
Classification
- Species:
- Gender:
- Birth: <Insert birth date / location>
- Death: <Insert death date / circumstances — or N/A>
- Occupation:
- Affiliation:
- Citizenship:
- Home System:
Current Status
(omit section if deceased or historical)
- Residence:
- Position:
- Organization:
- Influence:
- Local: <Low / Medium / High>
- Regional: <Low / Medium / High>
- National: <Low / Medium / High>
- Interstellar: <Low / Medium / High>
- Public Visibility: <Unknown / Known Locally / Public Figure / Widely Famous>
Overview
Appearance
(optional for background NPCs)
- Age:
- Height:
- Build:
- Distinguishing features:
- Typical clothing:
Drives
What the character fundamentally wants. Pick 1–2.
Power Security Wealth Recognition Truth Loyalty Survival Justice Legacy
- Primary:
- Secondary: <Drive — optional>
Personality
Axes run from Very Low to Very High. Use: Very Low / Low / Medium / High / Very High
A short description of the extreme ends is provided for reference — delete it when filling.
| Trait | Rating | Note (optional) |
|---|---|---|
| Caution (Reckless ↔ Paralyzed) | ||
| Honesty (Deceitful ↔ Brutally honest) | ||
| Empathy (Cold ↔ Oversensitive) | ||
| Ambition (Complacent ↔ Obsessive) | ||
| Discipline (Erratic ↔ Rigid) | ||
| Activity (Passive ↔ Restless) | ||
| Loyalty (Treacherous ↔ Fanatically loyal) | ||
| Ruthlessness (Merciful ↔ Merciless) | ||
| Sociability (Reclusive ↔ Gregarious) |
Behavioral Rules
Concrete rules that predict how the character behaves. 2–3 for minor NPCs, more for major ones.
- <e.g. Never breaks a promise once made publicly.>
- <e.g. Will sacrifice subordinates to protect the mission, not the other way around.>
- <e.g. Always seeks a back-channel before open confrontation.>
Skills & Competencies
(standard and above)
Use: None / Basic / Professional / Expert / Elite
- Politics:
- Leadership:
- Administration:
- Strategy:
- Engineering:
- Science:
- Combat:
- Piloting:
- Diplomacy:
Resources
(standard and above)
- Personal wealth: <None / Modest / Comfortable / Wealthy / Oligarch-tier>
- Political influence: <None / Local / Regional / National / Interstellar>
- Military influence: <None / Advisory / Operational / Command / Strategic>
- Corporate influence: <None / Minor / Significant / Dominant>
- Intelligence assets: <None / Informal / Professional / State-level>
Relationships
(standard and above)
Allies
- CHAR_
—
Rivals
- CHAR_
—
Family
- CHAR_
—
Other
- CHAR_
—
History
(full characters only)
Early Life
<Text.>
Career
<Text.>
Major Events
: :
Current Activities
(full characters, active only)
- <Activity 1>
- <Activity 2>
Quotes & Reputation
(full characters only)
How others tend to describe this character.
- "
"
- "
"
Notes
(optional, any tier)
<Secrets, hooks, background details that don’t fit elsewhere.>