Character Name

ID: CHAR__<GIVEN_NAME>

Filling guide

  • File and ID naming: CHAR_<SURNAME>_<GIVEN_NAME> (surname first), e.g. CHAR_ANDERSON_BOB.md / CHAR_ANDERSON_BOB. Keep compound surnames together, e.g. CHAR_LE_BLANC_LOUISE.
  • Minimal (background NPC): Classification + Drives + Personality + 2–3 Behavioral Rules
  • Standard (supporting character): + Skills + Resources + Relationships
  • Full (major character): + History + Current Activities + Quotes & Notes
  • Delete this block when done.

Classification

  • Species:
  • Gender:
  • Birth: <Insert birth date / location>
  • Death: <Insert death date / circumstances — or N/A>
  • Occupation:
  • Affiliation:
  • Citizenship:
  • Home System:

Current Status

(omit section if deceased or historical)

  • Residence:
  • Position:
  • Organization:
  • Influence:
    • Local: <Low / Medium / High>
    • Regional: <Low / Medium / High>
    • National: <Low / Medium / High>
    • Interstellar: <Low / Medium / High>
  • Public Visibility: <Unknown / Known Locally / Public Figure / Widely Famous>

Overview


Appearance

(optional for background NPCs)

  • Age:
  • Height:
  • Build:
  • Distinguishing features:
  • Typical clothing:

Drives

What the character fundamentally wants. Pick 1–2.

Power Security Wealth Recognition Truth Loyalty Survival Justice Legacy

  • Primary:
  • Secondary: <Drive — optional>

Personality

Axes run from Very Low to Very High. Use: Very Low / Low / Medium / High / Very High

A short description of the extreme ends is provided for reference — delete it when filling.

TraitRatingNote (optional)
Caution (Reckless ↔ Paralyzed)
Honesty (Deceitful ↔ Brutally honest)
Empathy (Cold ↔ Oversensitive)
Ambition (Complacent ↔ Obsessive)
Discipline (Erratic ↔ Rigid)
Activity (Passive ↔ Restless)
Loyalty (Treacherous ↔ Fanatically loyal)
Ruthlessness (Merciful ↔ Merciless)
Sociability (Reclusive ↔ Gregarious)

Behavioral Rules

Concrete rules that predict how the character behaves. 2–3 for minor NPCs, more for major ones.

  • <e.g. Never breaks a promise once made publicly.>
  • <e.g. Will sacrifice subordinates to protect the mission, not the other way around.>
  • <e.g. Always seeks a back-channel before open confrontation.>

Skills & Competencies

(standard and above)

Use: None / Basic / Professional / Expert / Elite

  • Politics:
  • Leadership:
  • Administration:
  • Strategy:
  • Engineering:
  • Science:
  • Combat:
  • Piloting:
  • Diplomacy:

Resources

(standard and above)

  • Personal wealth: <None / Modest / Comfortable / Wealthy / Oligarch-tier>
  • Political influence: <None / Local / Regional / National / Interstellar>
  • Military influence: <None / Advisory / Operational / Command / Strategic>
  • Corporate influence: <None / Minor / Significant / Dominant>
  • Intelligence assets: <None / Informal / Professional / State-level>

Relationships

(standard and above)

Allies

  • CHAR_

Rivals

  • CHAR_

Family

  • CHAR_

Other

  • CHAR_

History

(full characters only)

Early Life

<Text.>

Career

<Text.>

Major Events

  • :
  • :

Current Activities

(full characters, active only)

  • <Activity 1>
  • <Activity 2>

Quotes & Reputation

(full characters only)

How others tend to describe this character.

  • ""
  • ""

Notes

(optional, any tier)

<Secrets, hooks, background details that don’t fit elsewhere.>